- Role
- Narrative + Level Designer
- Year
- 2024
- Genre
- Exploration
- Engine
- Godot
- Status
- Released
A meditative exploration game told entirely through environment. No HUD, no dialogue, no text. The world is the narrator.
The problem
Telling a complete emotional arc without a single word means every prop, slope, and light source has to carry weight. Nothing decorative survives.
The design
Every room is a sentence. The level geometry was authored as paragraphs, with lighting handling punctuation and decay handling tense.
What I did
Contributions
- 01Designed all 22 environments as a wordless narrative
- 02Built the dynamic lighting language for story beats
- 03Designed the memory system that reshapes revisited spaces
GodotGDScriptBlenderKrita
Captures