All work

Released2024

The Long Quiet

A wordless journey through a world that remembers you.

The Long Quiet key art
Role
Narrative + Level Designer
Year
2024
Genre
Exploration
Engine
Godot
Status
Released

A meditative exploration game told entirely through environment. No HUD, no dialogue, no text. The world is the narrator.

The problem

Telling a complete emotional arc without a single word means every prop, slope, and light source has to carry weight. Nothing decorative survives.

The design

Every room is a sentence. The level geometry was authored as paragraphs, with lighting handling punctuation and decay handling tense.

What I did

Contributions

  1. 01Designed all 22 environments as a wordless narrative
  2. 02Built the dynamic lighting language for story beats
  3. 03Designed the memory system that reshapes revisited spaces
GodotGDScriptBlenderKrita

Captures

The Long Quiet screenshot 1
The Long Quiet screenshot 2
The Long Quiet screenshot 3
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