03 — About
The designer
behind the build.
I'm Matt Crawley, an indie game designer who cares more about how a space feels than how it looks on a feature list. I build games where the level is the story, the silence is a weapon, and the player is always right.
My work spans atmospheric horror, arcade racing, and wordless exploration. Different genres, same obsession: designing systems that teach themselves and spaces that say something before a single line of dialogue.
I'm studying Game Design at Full Sail University, building on an Associate's in Game Development, and I ship under my own banner, Tripwire Studios. Between classes I build. Real players, real feedback, real iteration. That loop is where the actual design happens.
Status
Open to internships, collaborations, and indie team roles.
- Based in
- Northwest Arkansas
- Focus
- Systems / Level design
Education
Where I trained
Full Sail University
B.S. Game Design
In progress. Systems design, level design, narrative, and production.
Full Sail University
A.S. Game Development
Completed. Programming fundamentals, engines, and rapid prototyping.
Toolkit
What I work with
Design
- Systems design
- Level design
- Narrative
- Economy tuning
- Playtesting
Technical
- Unreal Engine 5
- Unity
- Godot
- C#
- Blueprints
- GDScript
Tools
- Blender
- Houdini
- Wwise / FMOD
- Figma
- Miro
- Git
Trajectory
The short version
- 2026Finishing the B.S. in Game Design and building Hollow Signal under Tripwire Studios.
- 2025Lead design on a UE5 horror project built around adaptive silence.
- 2024Released Neon Drift and The Long Quiet. Earned the A.S. in Game Development.
- 2023Started building and shipping small games. Fell for systems design.