03About

The designer
behind the build.

I'm Matt Crawley, an indie game designer who cares more about how a space feels than how it looks on a feature list. I build games where the level is the story, the silence is a weapon, and the player is always right.

My work spans atmospheric horror, arcade racing, and wordless exploration. Different genres, same obsession: designing systems that teach themselves and spaces that say something before a single line of dialogue.

I'm studying Game Design at Full Sail University, building on an Associate's in Game Development, and I ship under my own banner, Tripwire Studios. Between classes I build. Real players, real feedback, real iteration. That loop is where the actual design happens.

Status

Open to internships, collaborations, and indie team roles.

Based in
Northwest Arkansas
Focus
Systems / Level design
Get in touch →

Education

Where I trained

Full Sail University

B.S. Game Design

In progress. Systems design, level design, narrative, and production.

Full Sail University

A.S. Game Development

Completed. Programming fundamentals, engines, and rapid prototyping.

Toolkit

What I work with

Design

  • Systems design
  • Level design
  • Narrative
  • Economy tuning
  • Playtesting

Technical

  • Unreal Engine 5
  • Unity
  • Godot
  • C#
  • Blueprints
  • GDScript

Tools

  • Blender
  • Houdini
  • Wwise / FMOD
  • Figma
  • Miro
  • Git

Trajectory

The short version

  1. 2026Finishing the B.S. in Game Design and building Hollow Signal under Tripwire Studios.
  2. 2025Lead design on a UE5 horror project built around adaptive silence.
  3. 2024Released Neon Drift and The Long Quiet. Earned the A.S. in Game Development.
  4. 2023Started building and shipping small games. Fell for systems design.