- Role
- Designer / Programmer
- Year
- 2023
- Genre
- Puzzle Strategy
- Engine
- Unity
- Status
- Student
A turn-based puzzle game built under a hard constraint: one screen, no scrolling, no tutorials. Every mechanic teaches itself.
The problem
A capstone brief capped the game at a single static screen with zero explicit tutorial. Teaching had to be invisible.
The design
The first three levels are the tutorial, disguised as play. Difficulty rises only as fast as the player's demonstrated understanding.
What I did
Contributions
- 01Designed 40 hand-tuned puzzle levels
- 02Built the self-teaching difficulty ramp
- 03Programmed core turn and constraint systems
UnityC#Figma
Captures