All work

Student2023

Gridlocked

A tactics puzzler where the board fights back.

Gridlocked key art
Role
Designer / Programmer
Year
2023
Genre
Puzzle Strategy
Engine
Unity
Status
Student

A turn-based puzzle game built under a hard constraint: one screen, no scrolling, no tutorials. Every mechanic teaches itself.

The problem

A capstone brief capped the game at a single static screen with zero explicit tutorial. Teaching had to be invisible.

The design

The first three levels are the tutorial, disguised as play. Difficulty rises only as fast as the player's demonstrated understanding.

What I did

Contributions

  1. 01Designed 40 hand-tuned puzzle levels
  2. 02Built the self-teaching difficulty ramp
  3. 03Programmed core turn and constraint systems
UnityC#Figma

Captures

Gridlocked screenshot 1
Gridlocked screenshot 2
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